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112 lines
2.4 KiB
C
112 lines
2.4 KiB
C
/*
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WASTE Demo Project:
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Sample WASTE Object Handlers
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Copyright © 1993-1998 Marco Piovanelli
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All Rights Reserved
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*/
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#include "WEObjectHandlers.h"
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#ifndef __ICONS__
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#include <Icons.h>
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#endif
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#ifndef __SOUND__
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#include <Sound.h>
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#endif
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/* PICTURES */
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pascal OSErr HandleNewPicture(Point *defaultObjectSize, WEObjectReference objectRef)
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{
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PicHandle thePicture;
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Rect frame;
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/* get handle to object data (in this case, a picture handle) */
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thePicture = (PicHandle) WEGetObjectDataHandle(objectRef);
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/* figure out the default object size by looking at the picFrame record */
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frame = (*thePicture)->picFrame;
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OffsetRect(&frame, -frame.left, -frame.top);
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defaultObjectSize->v = frame.bottom;
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defaultObjectSize->h = frame.right;
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return noErr;
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}
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pascal OSErr HandleDisposePicture(WEObjectReference objectRef)
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{
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PicHandle thePicture;
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/* get handle to object data (in this case, a picture handle) */
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thePicture = (PicHandle) WEGetObjectDataHandle(objectRef);
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/* kill the picture */
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KillPicture(thePicture);
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return MemError();
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}
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pascal OSErr HandleDrawPicture(const Rect *destRect, WEObjectReference objectRef)
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{
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PicHandle thePicture;
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/* get handle to object data (in this case, a picture handle) */
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thePicture = (PicHandle) WEGetObjectDataHandle(objectRef);
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/* draw the picture */
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DrawPicture(thePicture, destRect);
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return noErr;
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}
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/* SOUND */
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pascal OSErr HandleNewSound(Point *defaultObjectSize, WEObjectReference objectRef)
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{
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#pragma unused(objectRef)
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/* sounds are drawn as standard 32x32 icons */
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defaultObjectSize->v = 32;
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defaultObjectSize->h = 32;
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return noErr;
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}
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pascal OSErr HandleDrawSound(const Rect *destRect, WEObjectReference objectRef)
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{
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#pragma unused(objectRef)
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/* draw the sound icon */
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return PlotIconID(destRect, kAlignNone, kTransformNone, kSoundIconID);
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}
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pascal Boolean HandleClickSound(Point hitPt, EventModifiers modifiers,
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UInt32 clickTime, WEObjectReference objectRef)
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{
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#pragma unused(hitPt, clickTime)
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SndListHandle theSound;
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/* WASTE sets the low bit of modifiers on double (multiple) clicks */
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if (modifiers & 0x0001)
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{
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/* get a handle to the object data (in this case, a sound handle) */
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theSound = (SndListHandle) WEGetObjectDataHandle(objectRef);
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/* play the sound */
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SndPlay(nil, theSound, false);
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/* return TRUE so WASTE knows we handled the click */
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return true;
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}
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else
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{
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/* not a double click: let WASTE handle the mouse-down */
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return false;
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}
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}
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