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278 lines
11 KiB
TeX
278 lines
11 KiB
TeX
\section{Built-in Module \sectcode{socket}}
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\bimodindex{socket}
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This module provides access to the BSD {\em socket} interface.
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It is available on \UNIX{} systems that support this interface.
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For an introduction to socket programming (in C), see the following
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papers: \emph{An Introductory 4.3BSD Interprocess Communication
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Tutorial}, by Stuart Sechrest and \emph{An Advanced 4.3BSD Interprocess
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Communication Tutorial}, by Samuel J. Leffler et al, both in the
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\UNIX{} Programmer's Manual, Supplementary Documents 1 (sections PS1:7
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and PS1:8). The \UNIX{} manual pages for the various socket-related
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system calls also a valuable source of information on the details of
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socket semantics.
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The Python interface is a straightforward transliteration of the
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\UNIX{} system call and library interface for sockets to Python's
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object-oriented style: the \code{socket()} function returns a
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\dfn{socket object} whose methods implement the various socket system
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calls. Parameter types are somewhat higer-level than in the C
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interface: as with \code{read()} and \code{write()} operations on Python
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files, buffer allocation on receive operations is automatic, and
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buffer length is implicit on send operations.
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Socket addresses are represented as a single string for the
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\code{AF_UNIX} address family and as a pair
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\code{(\var{host}, \var{port})} for the \code{AF_INET} address family,
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where \var{host} is a string representing
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either a hostname in Internet domain notation like
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\code{'daring.cwi.nl'} or an IP address like \code{'100.50.200.5'},
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and \var{port} is an integral port number. Other address families are
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currently not supported. The address format required by a particular
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socket object is automatically selected based on the address family
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specified when the socket object was created.
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All errors raise exceptions. The normal exceptions for invalid
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argument types and out-of-memory conditions can be raised; errors
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related to socket or address semantics raise the error \code{socket.error}.
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Non-blocking and asynchronous mode are not supported; see module
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\code{select} for a way to do non-blocking socket I/O.
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The module \code{socket} exports the following constants and functions:
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\renewcommand{\indexsubitem}{(in module socket)}
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\begin{excdesc}{error}
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This exception is raised for socket- or address-related errors.
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The accompanying value is either a string telling what went wrong or a
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pair \code{(\var{errno}, \var{string})}
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representing an error returned by a system
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call, similar to the value accompanying \code{posix.error}.
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\end{excdesc}
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\begin{datadesc}{AF_UNIX}
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\dataline{AF_INET}
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These constants represent the address (and protocol) families,
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used for the first argument to \code{socket()}. If the \code{AF_UNIX}
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constant is not defined then this protocol is unsupported.
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\end{datadesc}
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\begin{datadesc}{SOCK_STREAM}
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\dataline{SOCK_DGRAM}
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\dataline{SOCK_RAW}
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\dataline{SOCK_RDM}
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\dataline{SOCK_SEQPACKET}
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These constants represent the socket types,
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used for the second argument to \code{socket()}.
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(Only \code{SOCK_STREAM} and
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\code{SOCK_DGRAM} appear to be generally useful.)
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\end{datadesc}
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\begin{funcdesc}{gethostbyname}{hostname}
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Translate a host name to IP address format. The IP address is
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returned as a string, e.g., \code{'100.50.200.5'}. If the host name
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is an IP address itself it is returned unchanged.
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\end{funcdesc}
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\begin{funcdesc}{gethostname}{}
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Return a string containing the hostname of the machine where
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the Python interpreter is currently executing. If you want to know the
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current machine's IP address, use
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\code{socket.gethostbyname( socket.gethostname() )} instead.
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\end{funcdesc}
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\begin{funcdesc}{getservbyname}{servicename\, protocolname}
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Translate an Internet service name and protocol name to a port number
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for that service. The protocol name should be \code{'tcp'} or
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\code{'udp'}.
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\end{funcdesc}
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\begin{funcdesc}{socket}{family\, type\, proto}
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Create a new socket using the given address family, socket type and
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protocol number. The address family should be \code{AF_INET} or
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\code{AF_UNIX}. The socket type should be \code{SOCK_STREAM},
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\code{SOCK_DGRAM} or perhaps one of the other \samp{SOCK_} constants.
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The protocol number is usually zero and may be omitted in that case.
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\end{funcdesc}
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\begin{funcdesc}{fromfd}{fd\, family\, type\, proto}
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Build a socket object from an existing file descriptor (an integer as
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returned by a file object's \code{fileno} method). Address family,
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socket type and protocol number are as for the \code{socket} function
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above. The file descriptor should refer to a socket, but this is not
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checked --- subsequent operations on the object may fail if the file
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descriptor is invalid. This function is rarely needed, but can be
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used to get or set socket options on a socket passed to a program as
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standard input or output (e.g. a server started by the \UNIX{} inet
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daemon).
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\end{funcdesc}
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\subsection{Socket Object Methods}
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\noindent
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Socket objects have the following methods. Except for
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\code{makefile()} these correspond to \UNIX{} system calls applicable to
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sockets.
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\renewcommand{\indexsubitem}{(socket method)}
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\begin{funcdesc}{accept}{}
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Accept a connection.
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The socket must be bound to an address and listening for connections.
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The return value is a pair \code{(\var{conn}, \var{address})}
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where \var{conn} is a \emph{new} socket object usable to send and
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receive data on the connection, and \var{address} is the address bound
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to the socket on the other end of the connection.
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\end{funcdesc}
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\begin{funcdesc}{bind}{address}
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Bind the socket to \var{address}. The socket must not already be bound.
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(The format of \var{address} depends on the address family -- see above.)
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\end{funcdesc}
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\begin{funcdesc}{close}{}
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Close the socket. All future operations on the socket object will fail.
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The remote end will receive no more data (after queued data is flushed).
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Sockets are automatically closed when they are garbage-collected.
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\end{funcdesc}
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\begin{funcdesc}{connect}{address}
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Connect to a remote socket at \var{address}.
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(The format of \var{address} depends on the address family -- see above.)
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\end{funcdesc}
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\begin{funcdesc}{fileno}{}
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Return the socket's file descriptor (a small integer). This is useful
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with \code{select}.
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\end{funcdesc}
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\begin{funcdesc}{getpeername}{}
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Return the remote address to which the socket is connected. This is
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useful to find out the port number of a remote IP socket, for instance.
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(The format of the address returned depends on the address family --
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see above.) On some systems this function is not supported.
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\end{funcdesc}
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\begin{funcdesc}{getsockname}{}
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Return the socket's own address. This is useful to find out the port
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number of an IP socket, for instance.
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(The format of the address returned depends on the address family --
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see above.)
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\end{funcdesc}
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\begin{funcdesc}{getsockopt}{level\, optname\, buflen}
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Return the value of the given socket option (see the \UNIX{} man page
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{\it getsockopt}(2)). The needed symbolic constants are defined in module
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SOCKET. If the optional third argument is absent, an integer option
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is assumed and its integer value is returned by the function. If
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\var{buflen} is present, it specifies the maximum length of the buffer used
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to receive the option in, and this buffer is returned as a string.
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It's up to the caller to decode the contents of the buffer (see the
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optional built-in module \code{struct} for a way to decode C structures
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encoded as strings).
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\end{funcdesc}
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\begin{funcdesc}{listen}{backlog}
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Listen for connections made to the socket.
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The argument specifies the maximum number of queued connections and
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should be at least 1; the maximum value is system-dependent.
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\end{funcdesc}
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\begin{funcdesc}{makefile}{mode}
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Return a \dfn{file object} associated with the socket.
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(File objects were described earlier under Built-in Types.)
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The file object references a \code{dup}ped version of the socket file
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descriptor, so the file object and socket object may be closed or
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garbage-collected independently.
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\end{funcdesc}
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\begin{funcdesc}{recv}{bufsize\, flags}
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Receive data from the socket. The return value is a string representing
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the data received. The maximum amount of data to be received
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at once is specified by \var{bufsize}. See the \UNIX{} manual page
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for the meaning of the optional argument \var{flags}; it defaults to
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zero.
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\end{funcdesc}
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\begin{funcdesc}{recvfrom}{bufsize}
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Receive data from the socket. The return value is a pair
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\code{(\var{string}, \var{address})} where \var{string} is a string
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representing the data received and \var{address} is the address of the
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socket sending the data.
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(The format of \var{address} depends on the address family -- see above.)
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\end{funcdesc}
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\begin{funcdesc}{send}{string}
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Send data to the socket. The socket must be connected to a remote
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socket. Return the number of bytes sent.
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\end{funcdesc}
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\begin{funcdesc}{sendto}{string\, address}
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Send data to the socket. The socket should not be connected to a
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remote socket, since the destination socket is specified by
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\code{address}. Return the number of bytes sent.
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(The format of \var{address} depends on the address family -- see above.)
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\end{funcdesc}
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\begin{funcdesc}{setsockopt}{level\, optname\, value}
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Set the value of the given socket option (see the \UNIX{} man page
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{\it setsockopt}(2)). The needed symbolic constants are defined in module
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\code{SOCKET}. The value can be an integer or a string representing a
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buffer. In the latter case it is up to the caller to ensure that the
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string contains the proper bits (see the optional built-in module
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\code{struct} for a way to encode C structures as strings).
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\end{funcdesc}
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\begin{funcdesc}{shutdown}{how}
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Shut down one or both halves of the connection. If \var{how} is \code{0},
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further receives are disallowed. If \var{how} is \code{1}, further sends are
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disallowed. If \var{how} is \code{2}, further sends and receives are
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disallowed.
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\end{funcdesc}
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Note that there are no methods \code{read()} or \code{write()}; use
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\code{recv()} and \code{send()} without \var{flags} argument instead.
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\subsection{Example}
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\nodename{Socket Example}
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Here are two minimal example programs using the TCP/IP protocol: a
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server that echoes all data that it receives back (servicing only one
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client), and a client using it. Note that a server must perform the
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sequence \code{socket}, \code{bind}, \code{listen}, \code{accept}
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(possibly repeating the \code{accept} to service more than one client),
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while a client only needs the sequence \code{socket}, \code{connect}.
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Also note that the server does not \code{send}/\code{receive} on the
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socket it is listening on but on the new socket returned by
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\code{accept}.
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\bcode\begin{verbatim}
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# Echo server program
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from socket import *
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HOST = '' # Symbolic name meaning the local host
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PORT = 50007 # Arbitrary non-privileged server
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s = socket(AF_INET, SOCK_STREAM)
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s.bind(HOST, PORT)
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s.listen(1)
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conn, addr = s.accept()
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print 'Connected by', addr
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while 1:
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data = conn.recv(1024)
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if not data: break
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conn.send(data)
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conn.close()
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\end{verbatim}\ecode
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\bcode\begin{verbatim}
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# Echo client program
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from socket import *
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HOST = 'daring.cwi.nl' # The remote host
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PORT = 50007 # The same port as used by the server
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s = socket(AF_INET, SOCK_STREAM)
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s.connect(HOST, PORT)
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s.send('Hello, world')
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data = s.recv(1024)
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s.close()
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print 'Received', `data`
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\end{verbatim}\ecode
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