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synced 2024-11-25 01:20:47 +01:00
89a78697b8
* Many modules: fixes for new, stricter, argument passing rules (most changes were automatic ones -- not all of this is tested!). * gwin.py: now uses mainloop.py for its main loop and window admin. * mainloop.py: always call dispatch() with event as a tuple! * Fix bug in pdb's 'clear' command -- don't set the bpt but clear it!
190 lines
4.7 KiB
Python
190 lines
4.7 KiB
Python
# A 'WindowParent' is the only module that uses real stdwin functionality.
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# It is the root of the tree.
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# It should have exactly one child when realized.
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#
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# There is also an alternative interface to "mainloop" here.
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import stdwin
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from stdwinevents import *
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import mainloop
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from TransParent import ManageOneChild
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Error = 'WindowParent.Error' # Exception
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class WindowParent(ManageOneChild):
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#
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def create(self, title, size):
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self.title = title
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self.size = size # (width, height)
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self._reset()
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self.close_hook = WindowParent.delayed_destroy
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return self
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#
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def _reset(self):
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self.child = None
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self.win = None
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self.itimer = 0
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self.do_mouse = 0
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self.do_keybd = 0
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self.do_timer = 0
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self.do_altdraw = 0
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self.pending_destroy = 0
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self.close_hook = None
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self.menu_hook = None
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#
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def destroy(self):
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mainloop.unregister(self.win)
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if self.child: self.child.destroy()
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self._reset()
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#
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def delayed_destroy(self):
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# This interface to be used by 'Close' buttons etc.;
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# destroying a window from within a button hook
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# is not a good idea...
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self.pending_destroy = 1
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#
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def close_trigger(self):
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if self.close_hook: self.close_hook(self)
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#
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def menu_trigger(self, menu, item):
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if self.menu_hook:
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self.menu_hook(self, menu, item)
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#
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def need_mouse(self, child): self.do_mouse = 1
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def no_mouse(self, child): self.do_mouse = 0
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#
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def need_keybd(self, child):
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self.do_keybd = 1
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self.child.activate()
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def no_keybd(self, child):
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self.do_keybd = 0
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self.child.deactivate()
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#
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def need_timer(self, child): self.do_timer = 1
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def no_timer(self, child): self.do_timer = 0
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#
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def need_altdraw(self, child): self.do_altdraw = 1
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def no_altdraw(self, child): self.do_altdraw = 0
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#
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def realize(self):
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if self.win:
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raise Error, 'realize(): called twice'
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if not self.child:
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raise Error, 'realize(): no child'
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# Compute suggested size
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self.size = self.child.getminsize(self.beginmeasuring(), \
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self.size)
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save_defsize = stdwin.getdefwinsize()
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scrwidth, scrheight = stdwin.getscrsize()
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width, height = self.size
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if width > scrwidth:
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width = scrwidth * 2/3
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if height > scrheight:
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height = scrheight * 2/3
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stdwin.setdefwinsize(width, height)
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self.hbar, self.vbar = stdwin.getdefscrollbars()
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self.win = stdwin.open(self.title)
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stdwin.setdefwinsize(save_defsize)
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self.win.setdocsize(self.size)
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if self.itimer:
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self.win.settimer(self.itimer)
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width, height = self.win.getwinsize()
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if self.hbar:
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width = self.size[0]
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if self.vbar:
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height = self.size[1]
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self.child.setbounds(((0, 0), (width, height)))
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self.child.realize()
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self.win.dispatch = self.dispatch
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mainloop.register(self.win)
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#
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def fixup(self):
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# XXX This could share code with realize() above
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self.size = self.child.getminsize(self.beginmeasuring(), \
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self.win.getwinsize())
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self.win.setdocsize(self.size)
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width, height = self.win.getwinsize()
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if self.hbar:
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width = self.size[0]
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if self.vbar:
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height = self.size[1]
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self.child.setbounds(((0, 0), (width, height)))
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# Force a redraw of the entire window:
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self.win.change((0, 0), self.size)
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#
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def beginmeasuring(self):
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# Return something with which a child can measure text
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if self.win:
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return self.win.begindrawing()
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else:
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return stdwin
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#
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def begindrawing(self):
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if self.win:
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return self.win.begindrawing()
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else:
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raise Error, 'begindrawing(): not realized yet'
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#
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def getwindow(self):
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if self.win:
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return self.win
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else:
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raise Error, 'getwindow(): not realized yet'
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#
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def change(self, area):
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if self.win:
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self.win.change(area)
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#
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def scroll(self, args):
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if self.win:
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self.win.scroll(args)
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#
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def settimer(self, itimer):
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if self.win:
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self.win.settimer(itimer)
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else:
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self.itimer = itimer
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#
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# Only call dispatch once we are realized
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#
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def dispatch(self, (type, win, detail)):
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if type == WE_DRAW:
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d = self.win.begindrawing()
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self.child.draw(d, detail)
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del d
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if self.do_altdraw: self.child.altdraw(detail)
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elif type == WE_MOUSE_DOWN:
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if self.do_mouse: self.child.mouse_down(detail)
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elif type == WE_MOUSE_MOVE:
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if self.do_mouse: self.child.mouse_move(detail)
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elif type == WE_MOUSE_UP:
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if self.do_mouse: self.child.mouse_up(detail)
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elif type in (WE_CHAR, WE_COMMAND):
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if self.do_keybd: self.child.keybd(type, detail)
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elif type == WE_TIMER:
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if self.do_timer: self.child.timer()
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elif type == WE_SIZE:
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self.fixup()
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elif type == WE_CLOSE:
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self.close_trigger()
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elif type == WE_MENU:
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self.menu_trigger(detail)
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if self.pending_destroy:
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self.destroy()
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#
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def MainLoop():
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mainloop.mainloop()
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def Dispatch(event):
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mainloop.dispatch(event)
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# Interface used by WindowSched:
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def CountWindows():
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return mainloop.countwindows()
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def AnyWindow():
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return mainloop.anywindow()
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