mirror of
https://github.com/python/cpython.git
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9b1bfc8810
Added keyboard downcalls. (I mean keyboard focus policy and activate/deactivate)
213 lines
5.7 KiB
Python
213 lines
5.7 KiB
Python
# Generic Split implementation.
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# Use as a base class for other splits.
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# Derived classes should at least implement the methods that call
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# unimpl() below: getminsize(), getbounds() and setbounds().
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Error = 'Split.Error' # Exception
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import rect
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from stdwinevents import *
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class Split():
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#
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# Calls from creator
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# NB derived classes may add parameters to create()
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#
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def create(self, parent):
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parent.addchild(self)
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self.parent = parent
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self.children = []
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self.mouse_interest = []
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self.keybd_interest = []
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self.timer_interest = []
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self.altdraw_interest = []
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self.mouse_focus = None
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self.keybd_focus = None
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return self
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#
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# Downcalls from parent to child
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#
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def destroy(self):
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self.parent = None
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for child in self.children:
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child.destroy()
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del self.children[:]
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del self.mouse_interest[:]
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del self.keybd_interest[:]
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del self.timer_interest[:]
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del self.altdraw_interest[:]
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self.mouse_focus = None
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self.keybd_focus = None
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#
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def getminsize(self, (m, (width, height))):
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return unimpl() # Should ask children
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def getbounds(self):
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return unimpl()
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def setbounds(self, bounds):
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unimpl() # Should tell children
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#
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def realize(self):
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for child in self.children:
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child.realize()
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#
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def draw(self, d_detail):
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# (Could avoid calls to children outside the area)
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for child in self.children:
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child.draw(d_detail)
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#
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def altdraw(self, detail):
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for child in self.altdraw_interest:
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child.altdraw(detail)
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#
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# Keyboard focus handling (used internally)
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# XXX This is not enough if two levels of splits
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# XXX surround text fields!
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#
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def set_keybd_focus(self, child):
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if self.keybd_focus <> child:
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if self.keybd_focus:
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self.keybd_focus.deactivate()
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self.keybd_focus = None
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if child:
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child.activate()
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self.keybd_focus = child
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def next_keybd_focus(self):
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if not self.keybd_interest:
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self.set_keybd_focus(None)
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return
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if self.keybd_focus in self.keybd_interest:
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i = self.keybd_interest.index(self.keybd_focus)
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i = (i+1) % len(self.keybd_interest)
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else:
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i = 0
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self.set_keybd_focus(self.keybd_interest[i])
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#
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# Downcalls only made after certain upcalls
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#
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def mouse_down(self, detail):
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if self.mouse_focus:
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self.mouse_focus.mouse_down(detail)
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return
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p = detail[0]
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for child in self.mouse_interest:
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if rect.pointinrect(p, child.getbounds()):
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self.mouse_focus = child
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if child in self.keybd_interest:
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self.set_keybd_focus(child)
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child.mouse_down(detail)
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def mouse_move(self, detail):
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if self.mouse_focus:
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self.mouse_focus.mouse_move(detail)
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def mouse_up(self, detail):
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if self.mouse_focus:
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self.mouse_focus.mouse_up(detail)
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self.mouse_focus = None
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#
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def activate(self):
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if self.keybd_focus:
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self.keybd_focus.activate()
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else:
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self.next_keybd_focus()
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def deactivate(self):
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if self.keybd_focus:
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self.keybd_focus.deactivate()
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#
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def keybd(self, type_detail):
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if not self.keybd_focus:
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self.set_keybd_focus(self.keybd_interest[0])
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type, detail = type_detail
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if type = WE_COMMAND and detail = WC_TAB and \
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len(self.keybd_interest) > 1:
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self.next_keybd_focus()
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return
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self.keybd_focus.keybd(type_detail)
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#
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def timer(self):
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for child in self.timer_interest:
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child.timer()
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#
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# Upcalls from child to parent
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#
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def addchild(self, child):
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if child in self.children:
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raise Error, 'addchild: child already inlist'
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self.children.append(child)
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def delchild(self, child):
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if child not in self.children:
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raise Error, 'delchild: child not in list'
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self.children.remove(child)
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if child in self.mouse_interest:
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self.mouse_interest.remove(child)
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if child in self.keybd_interest:
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self.keybd_interest.remove(child)
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if child in self.timer_interest:
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self.timer_interest.remove(child)
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if child in self.altdraw_interest:
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self.altdraw_interest.remove(child)
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if child = self.mouse_focus:
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self.mouse_focus = None
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if child = self.keybd_focus:
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self.keybd_focus = None
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#
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def need_mouse(self, child):
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if child not in self.mouse_interest:
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self.mouse_interest.append(child)
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self.parent.need_mouse(self)
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def no_mouse(self, child):
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if child = self.mouse_focus:
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self.mouse_focus = None
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if child in self.mouse_interest:
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self.mouse_interest.remove(child)
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if not self.mouse_interest:
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self.parent.no_mouse(self)
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#
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def need_keybd(self, child):
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if child not in self.keybd_interest:
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self.keybd_interest.append(child)
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self.parent.need_keybd(self)
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if not self.keybd_focus:
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self.set_keybd_focus(child)
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def no_keybd(self, child):
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if child = self.keybd_focus:
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self.keybd_focus = None # Don't call child.deactivate()
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if child in self.keybd_interest:
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self.keybd_interest.remove(child)
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if not self.keybd_interest:
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self.parent.no_keybd(self)
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#
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def need_timer(self, child):
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if child not in self.timer_interest:
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self.timer_interest.append(child)
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self.parent.need_timer(self)
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def no_timer(self, child):
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if child in self.timer_interest:
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self.timer_interest.remove(child)
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if not self.timer_interest:
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self.parent.no_timer(self)
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#
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def need_altdraw(self, child):
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if child not in self.altdraw_interest:
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self.altdraw_interest.append(child)
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self.parent.need_altdraw(self)
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def no_altdraw(self, child):
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if child in self.altdraw_interest:
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self.altdraw_interest.remove(child)
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if not self.altdraw_interest:
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self.parent.no_altdraw(self)
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#
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# The rest are transparent:
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#
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def begindrawing(self):
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return self.parent.begindrawing()
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def beginmeasuring(self):
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return self.parent.beginmeasuring()
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def getwindow(self):
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return self.parent.getwindow()
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#
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def change(self, area):
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self.parent.change(area)
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def scroll(self, area_vector):
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self.parent.scroll(area_vector)
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def settimer(self, itimer):
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self.parent.settimer(itimer)
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