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https://github.com/python/cpython.git
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613 lines
16 KiB
Python
613 lines
16 KiB
Python
import Qd
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import Win
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import Evt
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import Fm
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import FrameWork
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import Windows
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import Events
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import Wbase
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import Dlg
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import MacOS
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import Menu
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import struct
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import traceback
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from types import *
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class Window(FrameWork.Window, Wbase.SelectableWidget):
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windowkind = Windows.documentProc
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def __init__(self, possize, title = "", minsize = None, maxsize = None, tabbable = 1, show = 1):
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import W
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W.SelectableWidget.__init__(self, possize)
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self._globalbounds = l, t, r, b = self.getwindowbounds(possize, minsize)
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self._bounds = (0, 0, r - l, b - t)
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self._tabchain = []
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self._currentwidget = None
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self.title = title
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self._parentwindow = self
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self._tabbable = tabbable
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self._defaultbutton = None
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self._drawwidgetbounds = 0
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self._show = show
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self._lastrollover = None
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self.hasclosebox = 1
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# XXX the following is not really compatible with the
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# new (system >= 7.5) window procs.
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if minsize:
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self._hasgrowbox = 1
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self.windowkind = self.windowkind | 8
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l, t = minsize
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if maxsize:
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r, b = maxsize[0] + 1, maxsize[1] + 1
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else:
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r, b = 32000, 32000
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self.growlimit = (l, t, r, b)
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else:
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self._hasgrowbox = 0
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if (self.windowkind == 0 or self.windowkind >= 8) and self.windowkind < 1000:
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self.windowkind = self.windowkind | 4
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FrameWork.Window.__init__(self, W.getapplication())
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def gettitle(self):
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return self.title
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def settitle(self, title):
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self.title = title
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if self.wid:
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self.wid.SetWTitle(title)
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def getwindowbounds(self, size, minsize = None):
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return windowbounds(size, minsize)
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def getcurrentwidget(self):
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return self._currentwidget
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def show(self, onoff):
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if onoff:
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self.wid.ShowWindow()
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else:
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self.wid.HideWindow()
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def isvisible(self):
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return self.wid.IsWindowVisible()
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def getbounds(self):
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if 0: #self.isvisible():
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self.wid.GetWindowContentRgn(scratchRegion)
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self._globalbounds = GetRgnBounds(scratchRegion)
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return self._globalbounds
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def select(self):
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self.wid.SelectWindow()
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# not sure if this is the best place, I need it when
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# an editor gets selected, and immediately scrolled
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# to a certain line, waste scroll assumes everything
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# to be in tact.
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self.do_rawupdate(self.wid, "DummyEvent")
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def open(self):
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self.wid = Win.NewCWindow(self._globalbounds, self.title, self._show,
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self.windowkind, -1, self.hasclosebox, 0)
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self.SetPort()
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fnum = Fm.GetFNum("Python-Sans")
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if fnum == 0:
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fnum = Fm.GetFNum("Geneva")
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Qd.TextFont(fnum) # XXX font&size from a function?
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Qd.TextSize(9) # XXX font&size from a function?
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if self._bindings.has_key("<open>"):
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callback = self._bindings["<open>"]
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callback()
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for w in self._widgets:
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w.forall_frombottom("open")
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self._maketabchain()
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if self._tabchain:
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self._tabchain[0].select(1)
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if self._tabbable:
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self.bind('tab', self.nextwidget)
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self.bind('shifttab', self.previouswidget)
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self.do_postopen()
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def close(self):
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if not self.wid:
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return # we are already closed
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if self._bindings.has_key("<close>"):
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callback = self._bindings["<close>"]
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try:
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rv = callback()
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except:
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print 'error in <close> callback'
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traceback.print_exc()
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else:
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if rv:
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return rv
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#for key in self._widgetsdict.keys():
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# self._removewidget(key)
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self.forall_butself("close")
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Wbase.SelectableWidget.close(self)
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self._tabchain = []
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self._currentwidget = None
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self.wid.HideWindow()
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self.do_postclose()
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def domenu_close(self, *args):
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self.close()
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def move(self, x, y = None):
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"""absolute move"""
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if y == None:
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x, y = x
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self.wid.MoveWindow(x, y, 0)
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def resize(self, x, y = None):
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if y == None:
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x, y = x
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if self._hasgrowbox:
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self.SetPort()
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Win.InvalRect(self.getgrowrect())
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self.wid.SizeWindow(x, y, 1)
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self._calcbounds()
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def test(self, point):
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return 1
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def draw(self, visRgn = None):
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if self._hasgrowbox:
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self.tempcliprect(self.getgrowrect())
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self.wid.DrawGrowIcon()
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self.restoreclip()
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def idle(self, *args):
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self.SetPort()
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point = Evt.GetMouse()
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widget = self.findwidget(point, 0)
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if self._bindings.has_key("<idle>"):
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callback = self._bindings["<idle>"]
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if callback():
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return
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if self._currentwidget is not None and hasattr(self._currentwidget, "idle"):
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if self._currentwidget._bindings.has_key("<idle>"):
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callback = self._currentwidget._bindings["<idle>"]
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if callback():
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return
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if self._currentwidget.idle():
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return
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if widget is not None and hasattr(widget, "rollover"):
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if 1: #self._lastrollover <> widget:
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if self._lastrollover:
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self._lastrollover.rollover(point, 0)
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self._lastrollover = widget
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self._lastrollover.rollover(point, 1)
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else:
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if self._lastrollover:
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self._lastrollover.rollover(point, 0)
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self._lastrollover = None
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Wbase.SetCursor("arrow")
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def xxx___select(self, widget):
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if self._currentwidget == widget:
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return
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if self._bindings.has_key("<select>"):
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callback = self._bindings["<select>"]
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if callback(widget):
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return
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if widget is None:
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if self._currentwidget is not None:
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self._currentwidget.select(0)
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elif type(widget) == InstanceType and widget._selectable:
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widget.select(1)
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elif widget == -1 or widget == 1:
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if len(self._tabchain) <= 1:
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return
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temp = self._tabchain[(self._tabchain.index(self._currentwidget) + widget) % len(self._tabchain)]
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temp.select(1)
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else:
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raise TypeError, "Widget is not selectable"
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def setdefaultbutton(self, newdefaultbutton = None, *keys):
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if newdefaultbutton == self._defaultbutton:
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return
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if self._defaultbutton:
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self._defaultbutton._setdefault(0)
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if not newdefaultbutton:
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self.bind("return", None)
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self.bind("enter", None)
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return
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import Wcontrols
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if not isinstance(newdefaultbutton, Wcontrols.Button):
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raise TypeError, "widget is not a button"
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self._defaultbutton = newdefaultbutton
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self._defaultbutton._setdefault(1)
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if not keys:
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self.bind("return", self._defaultbutton.push)
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self.bind("enter", self._defaultbutton.push)
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else:
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for key in keys:
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self.bind(key, self._defaultbutton.push)
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def nextwidget(self):
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self.xxx___select(1)
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def previouswidget(self):
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self.xxx___select(-1)
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def drawwidgetbounds(self, onoff):
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self._drawwidgetbounds = onoff
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self.SetPort()
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Win.InvalRect(self._bounds)
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def _drawbounds(self):
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pass
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def _maketabchain(self):
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# XXX This has to change, it's no good when we are adding or deleting widgets.
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# XXX Perhaps we shouldn't keep a "tabchain" at all.
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self._hasselframes = 0
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self._collectselectablewidgets(self._widgets)
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if self._hasselframes and len(self._tabchain) > 1:
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self._hasselframes = 1
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else:
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self._hasselframes = 0
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def _collectselectablewidgets(self, widgets):
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import W
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for w in widgets:
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if w._selectable:
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self._tabchain.append(w)
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if isinstance(w, W.List):
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self._hasselframes = 1
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self._collectselectablewidgets(w._widgets)
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def _calcbounds(self):
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self._possize = self.wid.GetWindowPort().portRect[2:]
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w, h = self._possize
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self._bounds = (0, 0, w, h)
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self.wid.GetWindowContentRgn(scratchRegion)
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l, t, r, b = GetRgnBounds(scratchRegion)
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self._globalbounds = l, t, l + w, t + h
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for w in self._widgets:
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w._calcbounds()
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# FrameWork override methods
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def do_inDrag(self, partcode, window, event):
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where = event[3]
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self.wid.GetWindowContentRgn(scratchRegion)
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was_l, was_t, r, b = GetRgnBounds(scratchRegion)
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window.DragWindow(where, self.draglimit)
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self.wid.GetWindowContentRgn(scratchRegion)
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is_l, is_t, r, b = GetRgnBounds(scratchRegion)
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self._globalbounds = Qd.OffsetRect(self._globalbounds,
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is_l - was_l, is_t - was_t)
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def do_char(self, char, event):
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import Wkeys
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(what, message, when, where, modifiers) = event
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key = char
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if Wkeys.keynames.has_key(key):
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key = Wkeys.keynames[char]
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if modifiers & Events.shiftKey:
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key = 'shift' + key
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if modifiers & Events.cmdKey:
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key = 'cmd' + key
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if modifiers & Events.controlKey:
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key = 'control' + key
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if self._bindings.has_key("<key>"):
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callback = self._bindings["<key>"]
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if Wbase.CallbackCall(callback, 0, char, event):
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return
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if self._bindings.has_key(key):
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callback = self._bindings[key]
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Wbase.CallbackCall(callback, 0, char, event)
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elif self._currentwidget is not None:
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if self._currentwidget._bindings.has_key(key):
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callback = self._currentwidget._bindings[key]
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Wbase.CallbackCall(callback, 0, char, event)
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else:
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if self._currentwidget._bindings.has_key("<key>"):
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callback = self._currentwidget._bindings["<key>"]
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if Wbase.CallbackCall(callback, 0, char, event):
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return
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self._currentwidget.key(char, event)
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def do_contentclick(self, point, modifiers, event):
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widget = self.findwidget(point)
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if widget is not None:
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if self._bindings.has_key("<click>"):
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callback = self._bindings["<click>"]
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if Wbase.CallbackCall(callback, 0, point, modifiers):
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return
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if widget._bindings.has_key("<click>"):
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callback = widget._bindings["<click>"]
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if Wbase.CallbackCall(callback, 0, point, modifiers):
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return
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if widget._selectable:
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widget.select(1, 1)
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widget.click(point, modifiers)
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def do_update(self, window, event):
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Qd.EraseRgn(window.GetWindowPort().visRgn)
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self.forall_frombottom("draw", window.GetWindowPort().visRgn)
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if self._drawwidgetbounds:
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self.forall_frombottom("_drawbounds")
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def do_activate(self, onoff, event):
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if not onoff:
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if self._lastrollover:
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self._lastrollover.rollover((0, 0), 0)
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self._lastrollover = None
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self.SetPort()
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self.forall("activate", onoff)
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self.draw()
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def do_postresize(self, width, height, window):
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Win.InvalRect(self.getgrowrect())
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self._calcbounds()
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def do_inGoAway(self, partcode, window, event):
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where = event[3]
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closeall = event[4] & Events.optionKey
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if window.TrackGoAway(where):
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if not closeall:
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self.close()
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else:
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for window in self.parent._windows.values():
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rv = window.close()
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if rv and rv > 0:
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return
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# utilities
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def tempcliprect(self, tempcliprect):
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tempclip = Qd.NewRgn()
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Qd.RectRgn(tempclip, tempcliprect)
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self.tempclip(tempclip)
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Qd.DisposeRgn(tempclip)
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def tempclip(self, tempclip):
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if not hasattr(self, "saveclip"):
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self.saveclip = []
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saveclip = Qd.NewRgn()
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Qd.GetClip(saveclip)
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self.saveclip.append(saveclip)
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Qd.SetClip(tempclip)
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def restoreclip(self):
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Qd.SetClip(self.saveclip[-1])
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Qd.DisposeRgn(self.saveclip[-1])
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del self.saveclip[-1]
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def getgrowrect(self):
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l, t, r, b = self.wid.GetWindowPort().portRect
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return (r - 15, b - 15, r, b)
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def has_key(self, key):
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return self._widgetsdict.has_key(key)
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def __getattr__(self, attr):
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global _successcount, _failcount, _magiccount
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if self._widgetsdict.has_key(attr):
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_successcount = _successcount + 1
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return self._widgetsdict[attr]
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if self._currentwidget is None or (attr[:7] <> 'domenu_' and
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attr[:4] <> 'can_' and attr <> 'insert'):
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_failcount = _failcount + 1
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raise AttributeError, attr
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# special case: if a domenu_xxx, can_xxx or insert method is asked for,
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# see if the active widget supports it
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_magiccount = _magiccount + 1
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return getattr(self._currentwidget, attr)
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_successcount = 0
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_failcount = 0
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_magiccount = 0
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class Dialog(Window):
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windowkind = Windows.movableDBoxProc
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# this __init__ seems redundant, but it's not: it has less args
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def __init__(self, possize, title = ""):
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Window.__init__(self, possize, title)
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def can_close(self, *args):
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return 0
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def getwindowbounds(self, size, minsize = None):
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screenbounds = sl, st, sr, sb = Qd.qd.screenBits.bounds
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w, h = size
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l = sl + (sr - sl - w) / 2
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t = st + (sb - st - h) / 3
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return l, t, l + w, t + h
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class ModalDialog(Dialog):
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def __init__(self, possize, title = ""):
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Dialog.__init__(self, possize, title)
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if title:
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self.windowkind = Windows.movableDBoxProc
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else:
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self.windowkind = Windows.dBoxProc
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def open(self):
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import W
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Dialog.open(self)
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self.app = W.getapplication()
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self.done = 0
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Menu.HiliteMenu(0)
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app = self.parent
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app.enablemenubar(0)
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try:
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self.mainloop()
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finally:
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app.enablemenubar(1)
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def close(self):
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if not self.wid:
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return # we are already closed
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self.done = 1
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del self.app
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Dialog.close(self)
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def mainloop(self):
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saveyield = MacOS.EnableAppswitch(-1)
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while not self.done:
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#self.do1event()
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self.do1event( Events.keyDownMask +
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Events.autoKeyMask +
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Events.activMask +
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Events.updateMask +
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Events.mDownMask +
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Events.mUpMask,
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10)
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MacOS.EnableAppswitch(saveyield)
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def do1event(self, mask = Events.everyEvent, wait = 0):
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ok, event = self.app.getevent(mask, wait)
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if Dlg.IsDialogEvent(event):
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if self.app.do_dialogevent(event):
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return
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if ok:
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self.dispatch(event)
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else:
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self.app.idle(event)
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def do_keyDown(self, event):
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self.do_key(event)
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def do_autoKey(self, event):
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if not event[-1] & Events.cmdKey:
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self.do_key(event)
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def do_key(self, event):
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(what, message, when, where, modifiers) = event
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w = Win.FrontWindow()
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if w <> self.wid:
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return
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c = chr(message & Events.charCodeMask)
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if modifiers & Events.cmdKey:
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self.app.checkmenus(self)
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result = Menu.MenuKey(ord(c))
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id = (result>>16) & 0xffff # Hi word
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item = result & 0xffff # Lo word
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if id:
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self.app.do_rawmenu(id, item, None, event)
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return
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self.do_char(c, event)
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def do_mouseDown(self, event):
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(what, message, when, where, modifiers) = event
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partcode, wid = Win.FindWindow(where)
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#
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# Find the correct name.
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#
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if FrameWork.partname.has_key(partcode):
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name = "do_" + FrameWork.partname[partcode]
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else:
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name = "do_%d" % partcode
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if name == "do_inDesk":
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MacOS.HandleEvent(event)
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return
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if wid == self.wid:
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try:
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handler = getattr(self, name)
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except AttributeError:
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handler = self.app.do_unknownpartcode
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else:
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#MacOS.HandleEvent(event)
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if name == 'do_inMenuBar':
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handler = getattr(self.parent, name)
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else:
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return
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handler(partcode, wid, event)
|
||
|
||
def dispatch(self, event):
|
||
(what, message, when, where, modifiers) = event
|
||
if FrameWork.eventname.has_key(what):
|
||
name = "do_" + FrameWork.eventname[what]
|
||
else:
|
||
name = "do_%d" % what
|
||
try:
|
||
handler = getattr(self, name)
|
||
except AttributeError:
|
||
try:
|
||
handler = getattr(self.app, name)
|
||
except AttributeError:
|
||
handler = self.app.do_unknownevent
|
||
handler(event)
|
||
|
||
|
||
def FrontWindowInsert(stuff):
|
||
if not stuff:
|
||
return
|
||
if type(stuff) <> StringType:
|
||
raise TypeError, 'string expected'
|
||
import W
|
||
app = W.getapplication()
|
||
wid = Win.FrontWindow()
|
||
if wid and app._windows.has_key(wid):
|
||
window = app._windows[wid]
|
||
if hasattr(window, "insert"):
|
||
try:
|
||
window.insert(stuff)
|
||
return
|
||
except:
|
||
pass
|
||
import EasyDialogs
|
||
if EasyDialogs.AskYesNoCancel(
|
||
"Can<EFBFBD>t find window or widget to insert text into; copy to clipboard instead?",
|
||
1) == 1:
|
||
import Scrap
|
||
Scrap.ZeroScrap()
|
||
Scrap.PutScrap('TEXT', stuff)
|
||
|
||
|
||
# not quite based on the same function in FrameWork
|
||
_windowcounter = 0
|
||
|
||
def getnextwindowpos():
|
||
global _windowcounter
|
||
rows = 8
|
||
l = 4 * (rows + 1 - (_windowcounter % rows) + _windowcounter / rows)
|
||
t = 44 + 20 * (_windowcounter % rows)
|
||
_windowcounter = _windowcounter + 1
|
||
return l, t
|
||
|
||
def windowbounds(preferredsize, minsize = None):
|
||
"Return sensible window bounds"
|
||
|
||
global _windowcounter
|
||
if len(preferredsize) == 4:
|
||
bounds = l, t, r, b = preferredsize
|
||
union = Qd.UnionRect(bounds, Qd.qd.screenBits.bounds)
|
||
if union == Qd.qd.screenBits.bounds:
|
||
return bounds
|
||
else:
|
||
preferredsize = r - l, b - t
|
||
if not minsize:
|
||
minsize = preferredsize
|
||
minwidth, minheight = minsize
|
||
width, height = preferredsize
|
||
|
||
sl, st, sr, sb = screenbounds = Qd.InsetRect(Qd.qd.screenBits.bounds, 4, 4)
|
||
l, t = getnextwindowpos()
|
||
if (l + width) > sr:
|
||
_windowcounter = 0
|
||
l, t = getnextwindowpos()
|
||
r = l + width
|
||
b = t + height
|
||
if (t + height) > sb:
|
||
b = sb
|
||
if (b - t) < minheight:
|
||
b = t + minheight
|
||
return l, t, r, b
|
||
|
||
scratchRegion = Qd.NewRgn()
|
||
|
||
# util -- move somewhere convenient???
|
||
def GetRgnBounds(the_Rgn):
|
||
(t, l, b, r) = struct.unpack("hhhh", the_Rgn.data[2:10])
|
||
return (l, t, r, b)
|