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7a65a26f81
similar constructs elsewhere (al/AL, gl/GL/DEVICE).
147 lines
5.7 KiB
TeX
147 lines
5.7 KiB
TeX
\section{\module{sunaudiodev} ---
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Access to Sun audio hardware}
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\declaremodule{builtin}{sunaudiodev}
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\platform{SunOS}
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\modulesynopsis{Access to Sun audio hardware.}
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This module allows you to access the Sun audio interface. The Sun
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audio hardware is capable of recording and playing back audio data
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in u-LAW\index{u-LAW} format with a sample rate of 8K per second. A
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full description can be found in the \manpage{audio}{7I} manual page.
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The module
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\refmodule[sunaudiodev-constants]{SUNAUDIODEV}\refstmodindex{SUNAUDIODEV}
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defines constants which may be used with this module.
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This module defines the following variables and functions:
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\begin{excdesc}{error}
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This exception is raised on all errors. The argument is a string
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describing what went wrong.
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\end{excdesc}
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\begin{funcdesc}{open}{mode}
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This function opens the audio device and returns a Sun audio device
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object. This object can then be used to do I/O on. The \var{mode} parameter
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is one of \code{'r'} for record-only access, \code{'w'} for play-only
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access, \code{'rw'} for both and \code{'control'} for access to the
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control device. Since only one process is allowed to have the recorder
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or player open at the same time it is a good idea to open the device
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only for the activity needed. See \manpage{audio}{7I} for details.
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As per the manpage, this module first looks in the environment
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variable \code{AUDIODEV} for the base audio device filename. If not
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found, it falls back to \file{/dev/audio}. The control device is
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calculated by appending ``ctl'' to the base audio device.
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\end{funcdesc}
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\subsection{Audio Device Objects \label{audio-device-objects}}
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The audio device objects are returned by \function{open()} define the
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following methods (except \code{control} objects which only provide
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\method{getinfo()}, \method{setinfo()}, \method{fileno()}, and
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\method{drain()}):
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\begin{methoddesc}[audio device]{close}{}
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This method explicitly closes the device. It is useful in situations
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where deleting the object does not immediately close it since there
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are other references to it. A closed device should not be used again.
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\end{methoddesc}
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\begin{methoddesc}[audio device]{fileno}{}
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Returns the file descriptor associated with the device. This can be
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used to set up \code{SIGPOLL} notification, as described below.
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\end{methoddesc}
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\begin{methoddesc}[audio device]{drain}{}
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This method waits until all pending output is processed and then returns.
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Calling this method is often not necessary: destroying the object will
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automatically close the audio device and this will do an implicit drain.
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\end{methoddesc}
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\begin{methoddesc}[audio device]{flush}{}
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This method discards all pending output. It can be used avoid the
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slow response to a user's stop request (due to buffering of up to one
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second of sound).
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\end{methoddesc}
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\begin{methoddesc}[audio device]{getinfo}{}
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This method retrieves status information like input and output volume,
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etc. and returns it in the form of
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an audio status object. This object has no methods but it contains a
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number of attributes describing the current device status. The names
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and meanings of the attributes are described in
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\code{<sun/audioio.h>} and in the \manpage{audio}{7I}
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manual page. Member names
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are slightly different from their C counterparts: a status object is
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only a single structure. Members of the \cdata{play} substructure have
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\samp{o_} prepended to their name and members of the \cdata{record}
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structure have \samp{i_}. So, the C member \cdata{play.sample_rate} is
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accessed as \member{o_sample_rate}, \cdata{record.gain} as \member{i_gain}
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and \cdata{monitor_gain} plainly as \member{monitor_gain}.
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\end{methoddesc}
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\begin{methoddesc}[audio device]{ibufcount}{}
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This method returns the number of samples that are buffered on the
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recording side, i.e.\ the program will not block on a
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\function{read()} call of so many samples.
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\end{methoddesc}
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\begin{methoddesc}[audio device]{obufcount}{}
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This method returns the number of samples buffered on the playback
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side. Unfortunately, this number cannot be used to determine a number
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of samples that can be written without blocking since the kernel
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output queue length seems to be variable.
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\end{methoddesc}
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\begin{methoddesc}[audio device]{read}{size}
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This method reads \var{size} samples from the audio input and returns
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them as a Python string. The function blocks until enough data is available.
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\end{methoddesc}
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\begin{methoddesc}[audio device]{setinfo}{status}
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This method sets the audio device status parameters. The \var{status}
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parameter is an device status object as returned by \function{getinfo()} and
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possibly modified by the program.
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\end{methoddesc}
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\begin{methoddesc}[audio device]{write}{samples}
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Write is passed a Python string containing audio samples to be played.
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If there is enough buffer space free it will immediately return,
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otherwise it will block.
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\end{methoddesc}
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The audio device supports asynchronous notification of various events,
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through the SIGPOLL signal. Here's an example of how you might enable
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this in Python:
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\begin{verbatim}
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def handle_sigpoll(signum, frame):
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print 'I got a SIGPOLL update'
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import fcntl, signal, STROPTS
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signal.signal(signal.SIGPOLL, handle_sigpoll)
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fcntl.ioctl(audio_obj.fileno(), STROPTS.I_SETSIG, STROPTS.S_MSG)
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\end{verbatim}
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\section{\module{SUNAUDIODEV} ---
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Constants used with \module{sunaudiodev}}
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\declaremodule[sunaudiodev-constants]{standard}{SUNAUDIODEV}
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\platform{SunOS}
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\modulesynopsis{Constants for use with \refmodule{sunaudiodev}.}
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This is a companion module to
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\refmodule{sunaudiodev}\refbimodindex{sunaudiodev} which defines
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useful symbolic constants like \constant{MIN_GAIN},
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\constant{MAX_GAIN}, \constant{SPEAKER}, etc. The names of the
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constants are the same names as used in the C include file
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\code{<sun/audioio.h>}, with the leading string \samp{AUDIO_}
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stripped.
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