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cpython/Lib/_pyrepl/input.py
2024-05-17 06:13:24 -04:00

115 lines
3.7 KiB
Python

# Copyright 2000-2004 Michael Hudson-Doyle <micahel@gmail.com>
#
# All Rights Reserved
#
#
# Permission to use, copy, modify, and distribute this software and
# its documentation for any purpose is hereby granted without fee,
# provided that the above copyright notice appear in all copies and
# that both that copyright notice and this permission notice appear in
# supporting documentation.
#
# THE AUTHOR MICHAEL HUDSON DISCLAIMS ALL WARRANTIES WITH REGARD TO
# THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
# AND FITNESS, IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL,
# INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
# RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
# CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
# CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
# (naming modules after builtin functions is not such a hot idea...)
# an KeyTrans instance translates Event objects into Command objects
# hmm, at what level do we want [C-i] and [tab] to be equivalent?
# [meta-a] and [esc a]? obviously, these are going to be equivalent
# for the UnixConsole, but should they be for PygameConsole?
# it would in any situation seem to be a bad idea to bind, say, [tab]
# and [C-i] to *different* things... but should binding one bind the
# other?
# executive, temporary decision: [tab] and [C-i] are distinct, but
# [meta-key] is identified with [esc key]. We demand that any console
# class does quite a lot towards emulating a unix terminal.
from __future__ import annotations
from abc import ABC, abstractmethod
import unicodedata
from collections import deque
# types
if False:
from .types import EventTuple
class InputTranslator(ABC):
@abstractmethod
def push(self, evt: EventTuple) -> None:
pass
@abstractmethod
def get(self) -> EventTuple | None:
return None
@abstractmethod
def empty(self) -> bool:
return True
class KeymapTranslator(InputTranslator):
def __init__(self, keymap, verbose=False, invalid_cls=None, character_cls=None):
self.verbose = verbose
from .keymap import compile_keymap, parse_keys
self.keymap = keymap
self.invalid_cls = invalid_cls
self.character_cls = character_cls
d = {}
for keyspec, command in keymap:
keyseq = tuple(parse_keys(keyspec))
d[keyseq] = command
if self.verbose:
print(d)
self.k = self.ck = compile_keymap(d, ())
self.results = deque()
self.stack = []
def push(self, evt):
if self.verbose:
print("pushed", evt.data, end="")
key = evt.data
d = self.k.get(key)
if isinstance(d, dict):
if self.verbose:
print("transition")
self.stack.append(key)
self.k = d
else:
if d is None:
if self.verbose:
print("invalid")
if self.stack or len(key) > 1 or unicodedata.category(key) == "C":
self.results.append((self.invalid_cls, self.stack + [key]))
else:
# small optimization:
self.k[key] = self.character_cls
self.results.append((self.character_cls, [key]))
else:
if self.verbose:
print("matched", d)
self.results.append((d, self.stack + [key]))
self.stack = []
self.k = self.ck
def get(self):
if self.results:
return self.results.popleft()
else:
return None
def empty(self) -> bool:
return not self.results