/* List object interface */ /* 123456789-123456789-123456789-123456789-123456789-123456789-123456789-12 Another generally useful object type is an list of object pointers. This is a mutable type: the list items can be changed, and items can be added or removed. Out-of-range indices or non-list objects are ignored. *** WARNING *** setlistitem does not increment the new item's reference count, but does decrement the reference count of the item it replaces, if not nil. It does *decrement* the reference count if it is *not* inserted in the list. Similarly, getlistitem does not increment the returned item's reference count. */ typedef struct { OB_VARHEAD object **ob_item; } listobject; extern typeobject Listtype; #define is_listobject(op) ((op)->ob_type == &Listtype) extern object *newlistobject PROTO((int size)); extern int getlistsize PROTO((object *)); extern object *getlistitem PROTO((object *, int)); extern int setlistitem PROTO((object *, int, object *)); extern int inslistitem PROTO((object *, int, object *)); extern int addlistitem PROTO((object *, object *)); extern int sortlist PROTO((object *)); /* Macro, trading safety for speed */ #define GETLISTITEM(op, i) ((op)->ob_item[i])