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Remove spurious copy of Mac/IDLE/idlemain.py left over from
conversion from Python 2 build process. The correct version is in Mac/IDLE/IDLE.app/Contents/Resources/
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"""
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Bootstrap script for IDLE as an application bundle.
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"""
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import sys, os
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from idlelib.PyShell import main
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# Change the current directory the user's home directory, that way we'll get
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# a more useful default location in the open/save dialogs.
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os.chdir(os.path.expanduser('~/Documents'))
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# Make sure sys.executable points to the python interpreter inside the
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# framework, instead of at the helper executable inside the application
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# bundle (the latter works, but doesn't allow access to the window server)
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if sys.executable.endswith('-32'):
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sys.executable = os.path.join(sys.prefix, 'bin', 'python-32')
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else:
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sys.executable = os.path.join(sys.prefix, 'bin', 'python')
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# Look for the -psn argument that the launcher adds and remove it, it will
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# only confuse the IDLE startup code.
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for idx, value in enumerate(sys.argv):
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if value.startswith('-psn_'):
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del sys.argv[idx]
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break
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#argvemulator.ArgvCollector().mainloop()
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if __name__ == '__main__':
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main()
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