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gh-119786: move interpreter doc from devguide to InternalDocs (#125715)
This commit is contained in:
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@ -11,19 +11,32 @@ The core dev team attempts to keep this documentation up to date. If
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it is not, please report that through the
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[issue tracker](https://github.com/python/cpython/issues).
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Index:
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-----
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[Guide to the parser](parser.md)
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Compiling Python Source Code
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---
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[Compiler Design](compiler.md)
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- [Guide to the parser](parser.md)
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[Frames](frames.md)
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- [Compiler Design](compiler.md)
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[Adaptive Instruction Families](adaptive.md)
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Runtime Objects
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---
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[The Source Code Locations Table](locations.md)
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- [Code Objects (coming soon)](code_objects.md)
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[Garbage collector design](garbage_collector.md)
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- [The Source Code Locations Table](locations.md)
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[Exception Handling](exception_handling.md)
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- [Generators (coming soon)](generators.md)
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- [Frames](frames.md)
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Program Execution
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---
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- [The Interpreter](interpreter.md)
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- [Adaptive Instruction Families](adaptive.md)
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- [Garbage Collector Design](garbage_collector.md)
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- [Exception Handling](exception_handling.md)
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5
InternalDocs/code_objects.md
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InternalDocs/code_objects.md
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Code objects
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============
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Coming soon.
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9
InternalDocs/generators.md
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InternalDocs/generators.md
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Generators
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==========
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Coming soon.
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<!--
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- Generators, async functions, async generators, and ``yield from`` (next, send, throw, close; and await; and how this code breaks the interpreter abstraction)
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-->
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InternalDocs/interpreter.md
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InternalDocs/interpreter.md
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The bytecode interpreter
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========================
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Overview
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--------
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This document describes the workings and implementation of the bytecode
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interpreter, the part of python that executes compiled Python code. Its
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entry point is in [Python/ceval.c](../Python/ceval.c).
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At a high level, the interpreter consists of a loop that iterates over the
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bytecode instructions, executing each of them via a switch statement that
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has a case implementing each opcode. This switch statement is generated
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from the instruction definitions in [Python/bytecodes.c](../Python/bytecodes.c)
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which are written in [a DSL](../Tools/cases_generator/interpreter_definition.md)
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developed for this purpose.
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Recall that the [Python Compiler](compiler.md) produces a [`CodeObject`](code_object.md),
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which contains the bytecode instructions along with static data that is required to execute them,
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such as the consts list, variable names,
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[exception table](exception_handling.md#format-of-the-exception-table), and so on.
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When the interpreter's
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[`PyEval_EvalCode()`](https://docs.python.org/3.14/c-api/veryhigh.html#c.PyEval_EvalCode)
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function is called to execute a `CodeObject`, it constructs a [`Frame`](frames.md) and calls
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[`_PyEval_EvalFrame()`](https://docs.python.org/3.14/c-api/veryhigh.html#c.PyEval_EvalCode)
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to execute the code object in this frame. The frame hold the dynamic state of the
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`CodeObject`'s execution, including the instruction pointer, the globals and builtins.
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It also has a reference to the `CodeObject` itself.
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In addition to the frame, `_PyEval_EvalFrame()` also receives a
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[`Thread State`](https://docs.python.org/3/c-api/init.html#c.PyThreadState)
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object, `tstate`, which includes things like the exception state and the
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recursion depth. The thread state also provides access to the per-interpreter
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state (`tstate->interp`), which has a pointer to the per-runtime (that is,
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truly global) state (`tstate->interp->runtime`).
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Finally, `_PyEval_EvalFrame()` receives an integer argument `throwflag`
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which, when nonzero, indicates that the interpreter should just raise the current exception
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(this is used in the implementation of
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[`gen.throw`](https://docs.python.org/3.14/reference/expressions.html#generator.throw).
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By default, [`_PyEval_EvalFrame()`](https://docs.python.org/3.14/c-api/veryhigh.html#c.PyEval_EvalCode)
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simply calls [`_PyEval_EvalFrameDefault()`] to execute the frame. However, as per
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[`PEP 523`](https://peps.python.org/pep-0523/) this is configurable by setting
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`interp->eval_frame`. In the following, we describe the default function,
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`_PyEval_EvalFrameDefault()`.
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Instruction decoding
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--------------------
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The first task of the interpreter is to decode the bytecode instructions.
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Bytecode is stored as an array of 16-bit code units (`_Py_CODEUNIT`).
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Each code unit contains an 8-bit `opcode` and an 8-bit argument (`oparg`), both unsigned.
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In order to make the bytecode format independent of the machine byte order when stored on disk,
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`opcode` is always the first byte and `oparg` is always the second byte.
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Macros are used to extract the `opcode` and `oparg` from a code unit
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(`_Py_OPCODE(word)` and `_Py_OPARG(word)`).
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Some instructions (for example, `NOP` or `POP_TOP`) have no argument -- in this case
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we ignore `oparg`.
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A simplified version of the interpreter's main loop looks like this:
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```c
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_Py_CODEUNIT *first_instr = code->co_code_adaptive;
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_Py_CODEUNIT *next_instr = first_instr;
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while (1) {
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_Py_CODEUNIT word = *next_instr++;
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unsigned char opcode = _Py_OPCODE(word);
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unsigned int oparg = _Py_OPARG(word);
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switch (opcode) {
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// ... A case for each opcode ...
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}
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}
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```
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This loop iterates over the instructions, decoding each into its `opcode`
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and `oparg`, and then executes the switch case that implements this `opcode`.
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The instruction format supports 256 different opcodes, which is sufficient.
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However, it also limits `oparg` to 8-bit values, which is too restrictive.
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To overcome this, the `EXTENDED_ARG` opcode allows us to prefix any instruction
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with one or more additional data bytes, which combine into a larger oparg.
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For example, this sequence of code units:
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EXTENDED_ARG 1
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EXTENDED_ARG 0
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LOAD_CONST 2
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would set `opcode` to `LOAD_CONST` and `oparg` to `65538` (that is, `0x1_00_02`).
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The compiler should limit itself to at most three `EXTENDED_ARG` prefixes, to allow the
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resulting `oparg` to fit in 32 bits, but the interpreter does not check this.
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In the following, a `code unit` is always two bytes, while an `instruction` is a
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sequence of code units consisting of zero to three `EXTENDED_ARG` opcodes followed by
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a primary opcode.
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The following loop, to be inserted just above the `switch` statement, will make the above
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snippet decode a complete instruction:
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```c
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while (opcode == EXTENDED_ARG) {
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word = *next_instr++;
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opcode = _Py_OPCODE(word);
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oparg = (oparg << 8) | _Py_OPARG(word);
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}
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```
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For various reasons we'll get to later (mostly efficiency, given that `EXTENDED_ARG`
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is rare) the actual code is different.
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Jumps
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=====
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Note that when the `switch` statement is reached, `next_instr` (the "instruction offset")
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already points to the next instruction.
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Thus, jump instructions can be implemented by manipulating `next_instr`:
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- A jump forward (`JUMP_FORWARD`) sets `next_instr += oparg`.
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- A jump backward sets `next_instr -= oparg`.
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Inline cache entries
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====================
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Some (specialized or specializable) instructions have an associated "inline cache".
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The inline cache consists of one or more two-byte entries included in the bytecode
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array as additional words following the `opcode`/`oparg` pair.
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The size of the inline cache for a particular instruction is fixed by its `opcode`.
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Moreover, the inline cache size for all instructions in a
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[family of specialized/specializable instructions](adaptive.md)
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(for example, `LOAD_ATTR`, `LOAD_ATTR_SLOT`, `LOAD_ATTR_MODULE`) must all be
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the same. Cache entries are reserved by the compiler and initialized with zeros.
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Although they are represented by code units, cache entries do not conform to the
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`opcode` / `oparg` format.
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If an instruction has an inline cache, the layout of its cache is described by
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a `struct` definition in (`pycore_code.h`)[../Include/internal/pycore_code.h].
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This allows us to access the cache by casting `next_instr` to a pointer to this `struct`.
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The size of such a `struct` must be independent of the machine architecture, word size
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and alignment requirements. For a 32-bit field, the `struct` should use `_Py_CODEUNIT field[2]`.
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The instruction implementation is responsible for advancing `next_instr` past the inline cache.
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For example, if an instruction's inline cache is four bytes (that is, two code units) in size,
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the code for the instruction must contain `next_instr += 2;`.
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This is equivalent to a relative forward jump by that many code units.
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(In the interpreter definition DSL, this is coded as `JUMPBY(n)`, where `n` is the number
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of code units to jump, typically given as a named constant.)
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Serializing non-zero cache entries would present a problem because the serialization
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(:mod:`marshal`) format must be independent of the machine byte order.
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More information about the use of inline caches can be found in
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[PEP 659](https://peps.python.org/pep-0659/#ancillary-data).
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The evaluation stack
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--------------------
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Most instructions read or write some data in the form of object references (`PyObject *`).
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The CPython bytecode interpreter is a stack machine, meaning that its instructions operate
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by pushing data onto and popping it off the stack.
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The stack is forms part of the frame for the code object. Its maximum depth is calculated
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by the compiler and stored in the `co_stacksize` field of the code object, so that the
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stack can be pre-allocated is a contiguous array of `PyObject*` pointers, when the frame
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is created.
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The stack effects of each instruction are also exposed through the
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[opcode metadata](../Include/internal/pycore_opcode_metadata.h) through two
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functions that report how many stack elements the instructions consumes,
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and how many it produces (`_PyOpcode_num_popped` and `_PyOpcode_num_pushed`).
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For example, the `BINARY_OP` instruction pops two objects from the stack and pushes the
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result back onto the stack.
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The stack grows up in memory; the operation `PUSH(x)` is equivalent to `*stack_pointer++ = x`,
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whereas `x = POP()` means `x = *--stack_pointer`.
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Overflow and underflow checks are active in debug mode, but are otherwise optimized away.
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At any point during execution, the stack level is knowable based on the instruction pointer
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alone, and some properties of each item on the stack are also known.
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In particular, only a few instructions may push a `NULL` onto the stack, and the positions
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that may be `NULL` are known.
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A few other instructions (`GET_ITER`, `FOR_ITER`) push or pop an object that is known to
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be an iterator.
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Instruction sequences that do not allow statically knowing the stack depth are deemed illegal;
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the bytecode compiler never generates such sequences.
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For example, the following sequence is illegal, because it keeps pushing items on the stack:
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LOAD_FAST 0
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JUMP_BACKWARD 2
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> [!NOTE]
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> Do not confuse the evaluation stack with the call stack, which is used to implement calling
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> and returning from functions.
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Error handling
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--------------
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When the implementation of an opcode raises an exception, it jumps to the
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`exception_unwind` label in [Python/ceval.c](../Python/ceval.c).
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The exception is then handled as described in the
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[`exception handling documentation`](exception_handling.md#handling-exceptions).
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Python-to-Python calls
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----------------------
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The `_PyEval_EvalFrameDefault()` function is recursive, because sometimes
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the interpreter calls some C function that calls back into the interpreter.
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In 3.10 and before, this was the case even when a Python function called
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another Python function:
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The `CALL` opcode would call the `tp_call` dispatch function of the
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callee, which would extract the code object, create a new frame for the call
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stack, and then call back into the interpreter. This approach is very general
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but consumes several C stack frames for each nested Python call, thereby
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increasing the risk of an (unrecoverable) C stack overflow.
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Since 3.11, the `CALL` instruction special-cases function objects to "inline"
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the call. When a call gets inlined, a new frame gets pushed onto the call
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stack and the interpreter "jumps" to the start of the callee's bytecode.
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When an inlined callee executes a `RETURN_VALUE` instruction, the frame is
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popped off the call stack and the interpreter returns to its caller,
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by popping a frame off the call stack and "jumping" to the return address.
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There is a flag in the frame (`frame->is_entry`) that indicates whether
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the frame was inlined (set if it wasn't).
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If `RETURN_VALUE` finds this flag set, it performs the usual cleanup and
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returns from `_PyEval_EvalFrameDefault()` altogether, to a C caller.
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A similar check is performed when an unhandled exception occurs.
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The call stack
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--------------
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Up through 3.10, the call stack was implemented as a singly-linked list of
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[frame objects](frames.md). This was expensive because each call would require a
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heap allocation for the stack frame.
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Since 3.11, frames are no longer fully-fledged objects. Instead, a leaner internal
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`_PyInterpreterFrame` structure is used, which is allocated using a custom allocator
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function (`_PyThreadState_BumpFramePointer()`), which allocates and initializes a
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frame structure. Usually a frame allocation is just a pointer bump, which improves
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memory locality.
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Sometimes an actual `PyFrameObject` is needed, such as when Python code calls
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`sys._getframe()` or an extension module calls
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[`PyEval_GetFrame()`](https://docs.python.org/3/c-api/reflection.html#c.PyEval_GetFrame).
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In this case we allocate a proper `PyFrameObject` and initialize it from the
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`_PyInterpreterFrame`.
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Things get more complicated when generators are involved, since those do not
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follow the push/pop model. This includes async functions, which are based on
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the same mechanism. A generator object has space for a `_PyInterpreterFrame`
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structure, including the variable-size part (used for locals and the eval stack).
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When a generator (or async) function is first called, a special opcode
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`RETURN_GENERATOR` is executed, which is responsible for creating the
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generator object. The generator object's `_PyInterpreterFrame` is initialized
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with a copy of the current stack frame. The current stack frame is then popped
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off the frame stack and the generator object is returned.
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(Details differ depending on the `is_entry` flag.)
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When the generator is resumed, the interpreter pushes its `_PyInterpreterFrame`
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onto the frame stack and resumes execution.
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See also the [generators](generators.md) section.
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<!--
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All sorts of variables
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----------------------
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The bytecode compiler determines the scope in which each variable name is defined,
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and generates instructions accordingly. For example, loading a local variable
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onto the stack is done using `LOAD_FAST`, while loading a global is done using
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`LOAD_GLOBAL`.
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The key types of variables are:
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- fast locals: used in functions
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- (slow or regular) locals: used in classes and at the top level
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- globals and builtins: the compiler cannot distinguish between globals and
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builtins (though at runtime, the specializing interpreter can)
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- cells: used for nonlocal references
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(TODO: Write the rest of this section. Alas, the author got distracted and won't have time to continue this for a while.)
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-->
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<!--
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Other topics
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------------
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(TODO: Each of the following probably deserves its own section.)
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- co_consts, co_names, co_varnames, and their ilk
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- How calls work (how args are transferred, return, exceptions)
|
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- Eval breaker (interrupts, GIL)
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- Tracing
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- Setting the current lineno (debugger-induced jumps)
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- Specialization, inline caches etc.
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-->
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Introducing a new bytecode instruction
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--------------------------------------
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It is occasionally necessary to add a new opcode in order to implement
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a new feature or change the way that existing features are compiled.
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This section describes the changes required to do this.
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First, you must choose a name for the bytecode, implement it in
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[`Python/bytecodes.c`](../Python/bytecodes.c) and add a documentation
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entry in [`Doc/library/dis.rst`](../Doc/library/dis.rst).
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Then run `make regen-cases` to assign a number for it (see
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[`Include/opcode_ids.h`](../Include/opcode_ids.h)) and regenerate a
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number of files with the actual implementation of the bytecode in
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[`Python/generated_cases.c.h`](../Python/generated_cases.c.h) and
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metadata about it in additional files.
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With a new bytecode you must also change what is called the "magic number" for
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.pyc files: bump the value of the variable `MAGIC_NUMBER` in
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[`Lib/importlib/_bootstrap_external.py`](../Lib/importlib/_bootstrap_external.py).
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Changing this number will lead to all .pyc files with the old `MAGIC_NUMBER`
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to be recompiled by the interpreter on import. Whenever `MAGIC_NUMBER` is
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changed, the ranges in the `magic_values` array in
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[`PC/launcher.c`](../PC/launcher.c) may also need to be updated. Changes to
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[`Lib/importlib/_bootstrap_external.py`](../Lib/importlib/_bootstrap_external.py)
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will take effect only after running `make regen-importlib`.
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> [!NOTE]
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> Running `make regen-importlib` before adding the new bytecode target to
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> [`Python/bytecodes.c`](../Python/bytecodes.c)
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> (followed by `make regen-cases`) will result in an error. You should only run
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> `make regen-importlib` after the new bytecode target has been added.
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||||
> [!NOTE]
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> On Windows, running the `./build.bat` script will automatically
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> regenerate the required files without requiring additional arguments.
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||||
Finally, you need to introduce the use of the new bytecode. Update
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[`Python/codegen.c`](../Python/codegen.c) to emit code with this bytecode.
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||||
Optimizations in [`Python/flowgraph.c`](../Python/flowgraph.c) may also
|
||||
need to be updated. If the new opcode affects a control flow or the block
|
||||
stack, you may have to update the `frame_setlineno()` function in
|
||||
[`Objects/frameobject.c`](../Objects/frameobject.c). It may also be necessary
|
||||
to update [`Lib/dis.py`](../Lib/dis.py) if the new opcode interprets its
|
||||
argument in a special way (like `FORMAT_VALUE` or `MAKE_FUNCTION`).
|
||||
|
||||
If you make a change here that can affect the output of bytecode that
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||||
is already in existence and you do not change the magic number, make
|
||||
sure to delete your old .py(c|o) files! Even though you will end up changing
|
||||
the magic number if you change the bytecode, while you are debugging your work
|
||||
you may be changing the bytecode output without constantly bumping up the
|
||||
magic number. This can leave you with stale .pyc files that will not be
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||||
recreated.
|
||||
Running `find . -name '*.py[co]' -exec rm -f '{}' +` should delete all .pyc
|
||||
files you have, forcing new ones to be created and thus allow you test out your
|
||||
new bytecode properly. Run `make regen-importlib` for updating the
|
||||
bytecode of frozen importlib files. You have to run `make` again after this
|
||||
to recompile the generated C files.
|
||||
|
||||
Additional resources
|
||||
--------------------
|
||||
|
||||
* Brandt Bucher's talk about the specializing interpreter at PyCon US 2023.
|
||||
[Slides](https://github.com/brandtbucher/brandtbucher/blob/master/2023/04/21/inside_cpython_311s_new_specializing_adaptive_interpreter.pdf)
|
||||
[Video](https://www.youtube.com/watch?v=PGZPSWZSkJI&t=1470s)
|
Loading…
Reference in New Issue
Block a user