From 659cb7e6b8e83e1541fc27fd29d4846e940b600e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Filip=20=C5=81ajszczak?= Date: Wed, 29 May 2024 18:39:34 +0200 Subject: [PATCH] gh-119721: Integrate documentation fixes into heapq module docstring. (gh-119722) --- Lib/heapq.py | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Lib/heapq.py b/Lib/heapq.py index c53cb5537db..9649da251f2 100644 --- a/Lib/heapq.py +++ b/Lib/heapq.py @@ -78,7 +78,7 @@ items while the sort is going on, provided that the inserted items are not "better" than the last 0'th element you extracted. This is especially useful in simulation contexts, where the tree holds all incoming events, and the "win" condition means the smallest scheduled -time. When an event schedule other events for execution, they are +time. When an event schedules other events for execution, they are scheduled into the future, so they can easily go into the heap. So, a heap is a good structure for implementing schedulers (this is what I used for my MIDI sequencer :-). @@ -91,14 +91,14 @@ are more efficient overall, yet the worst cases might be terrible. Heaps are also very useful in big disk sorts. You most probably all know that a big sort implies producing "runs" (which are pre-sorted -sequences, which size is usually related to the amount of CPU memory), +sequences, whose size is usually related to the amount of CPU memory), followed by a merging passes for these runs, which merging is often very cleverly organised[1]. It is very important that the initial sort produces the longest runs possible. Tournaments are a good way -to that. If, using all the memory available to hold a tournament, you -replace and percolate items that happen to fit the current run, you'll -produce runs which are twice the size of the memory for random input, -and much better for input fuzzily ordered. +to achieve that. If, using all the memory available to hold a +tournament, you replace and percolate items that happen to fit the +current run, you'll produce runs which are twice the size of the +memory for random input, and much better for input fuzzily ordered. Moreover, if you output the 0'th item on disk and get an input which may not fit in the current tournament (because the value "wins" over